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Popular pages
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Projects | Engineer's Journey
I have many project, way too many one could say. I like to tinker with things and see what makes them tick. Here's a alphabetical list of (some of) my projects. apocrita - small lisp implementation wr...
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Type classes | Engineer's Journey
Next topic to learn in CIS 194 was type classes. They're quite similar to interfaces in some other languages and used for similar purpose: polymorphism. Previous lessons had introduced me to type clas...
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Slowly working on code | Engineer's Journey
Coding is fun, I like coding. But coding is also something that takes lots of time. So trying to find that time to do things can sometimes be challenging, especially if you would also like to do somet...
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Reading the lay of the land | Engineer's Journey
I have been reading my copy of Exploratio and that got me thinking how one could model some of the things appearing in it in a roguelike game. The thing of course is that while Roman military and poli...
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Hy-Cuisine | Engineer's Journey
Hy Cuisine is a series of blog postings I'm doing about Hy and little tips and tricks that I have found useful. It's using the current version of Hy (0.13.0 currently) and I'm trying to keep the infor...
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New control scheme | Engineer's Journey
When I originally started writing the game, I was planning to use the standard one key - one action control scheme, which would have used most of the keyboard. This is pretty standard way how roguelik...