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Popular pages
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Knights Province devblog | Up to date development stories
It would look odd to see units consume both Ale and Cider, or Fish and Sausage. Sometimes units would overeat and waste the food (e.g. unit ate to 80% and then another 60% sausage, resulting in 40% go...
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Downloads | Knights Province devblog
Here’s a second minor update with lots of bugfixes and small improvements: Fixed stone stockpile placement after house get demolished Fixed error on loading a savegame with a dead group assigned onto ...
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New Knights Province server | Knights Province devblog
As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such autom...
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Downloads | Knights Province devblog
Given what you guys have done with the K&M Remake. I’m sure you’ll find some way of doing it. You were able to take a few things out of the game and replace it with others. But I’m sure that you could...
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New maps | Knights Province devblog
I played around a bit yesterday and have some simple but important tweaks for the AI: 1st: Enemy soldiers should have a sight range to detect incoming enemies. It’s incredibly easy to slip past the en...
- News | Knights Province devblog