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Cube 2: Sauerbraten
Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS.
Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay...
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Cube 2: Sauerbraten - Configuration
Cube 2: Sauerbraten - Configuration
Before You Start
Take some time to read the rest of this document, as it describes options and commands that may be crucial to a successful
experience with
Cube 2...
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Cube 2: Sauerbraten - Model Reference
Cube 2: Sauerbraten - Model Reference
packages/models/, you must provide a skin
(either
skin.jpg or
tris.md2).
Optionally you may provide a
masks.jpg that holds a specmap in the R channel, a glowma...
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Inter-Quake Model (IQM) Format
Inter-Quake Model (IQM) Format
The Inter-Quake Model (IQM) format is a binary skeletal-animation format designed for extensibility, efficiency, and ease of loading. It is intended to serve as a replac...
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Lee Salzman's Page of Random Stuff
Lee Salzman's Page of Random Stuff
Stuff I've programmed:
Tesseract A fork of Sauerbraten with fully dynamic lighting and many modern FX bullet-points: deferred shading, HDR, MLAA, SSAO, global illumi...
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Cube 2: Sauerbraten - History
updated to SDL 2
added "envmapbb" var for boxed envmap radius instead of spherical
added support for alpha mask texture on alpha geometry
added "getselpos" & "setselpos" & "movesel" for scripting edit...