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The Book of Shaders: Running your shader
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
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The Book of Shaders: What is a shader?
What is a fragment shader? In the previous chapter we described shaders as the equivalent of the Gutenberg press for graphics. Why? And more importantly: what's a shader? If you already have experienc...
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The Book of Shaders: Shaping functions
Shaping functions This chapter could be named "Mr. Miyagi's fence lesson." Previously, we mapped the normalized position of x and red and green channels. Essentially we made a function that takes a...
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The Book of Shaders: Shapes
Shapes Finally! We have been building skills for this moment! You have learned most of the GLSL foundations, types and functions. You have practiced your shaping equations over and over. Now is the ti...
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The Book of Shaders: Gallery
kynd Nov 20, 2016 Shaders are often used to create realistic surfaces of natural or artificial material such as wood, marble, granite, metal, stone, etc. without using photographs or pre-rendered imag...
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The Book of Shaders
!— Open Graph data —> <!— Twitter Card—> The Book of Shaders Nội dung Các phép toán xử lý ảnh Tích chập (Kernel convolution) Gợn sóng Đồ hoạ 3 chiều Giả lập chi tiết bề mặ...