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Reverse Design: Final Fantasy 7
The Game Design Forum
Introduction
If you're interested in more research like this, most of it is going to be in video format over on the Forum's YouTube Channel. You can also support future work thr...
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Game Design Forum: Features
The sixth entry in the Reverse Design series. This book examines all the design decisions in Diablo 2, including the ways in which the game shows us how to use different types of randomness, how to ...
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Reverse Design: Super Mario World
The Game Design Forum
Reverse Design: Super Mario World
If you're interested in more research like this, most of it is going to be in video format over on the Forum's YouTube Channel. You can also su...
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Reverse Design: Diablo 2 - Intro
The Game Design Forum
Reverse Design: Diablo 2
If you're interested in more research like this, most of it is going to be in video format over on the Forum's YouTube Channel. You can also support fut...
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Game Design Forum: Forums
This is for site feedback, talking with game designers, and posting requests. Posts here are a little bit more forgiving in terms of what is permitted in subject matter. Anything on the site, and es...
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Reverse Design: Diablo 2 - Part 1
The Original Problem of RPGs
From an academic perspective, the best thing about RPG history is that it has a clear beginning. The first RPG was definitely one of the early forms of Dungeons & Dragons...